November 2011
1 post
4 tags
June 2011
1 post
Moullinex: Catalina music video →
moullinex:
Video
May 2011
1 post
Woodbots, an interactive installation
April 2011
2 posts
mandaflewaway:
CLICK TO MAKE SOME MUSIC
Video Game Violence Effects Children
The Violence and the Game. Two difference facts in the same event. And this event is getting be calamity, day by day. Every year, games which are including violence develop via the game producers such as world war games, killers etc. In the beginning, it was not a huge problem, because the graphic industry was not good at all. But it is quite better than the past. It is more realistic, more...
February 2011
2 posts
3 tags
November 2010
4 posts
It’s really hard to design products by focus groups. A lot of times, people...
– Steve Jobs, 1998 — (User Experience: quotes)
Uzun suredir boyle bir hafta sonu yasamamistim. Islerimden dolayi yogun gecen haftadan sonra, cuma gunu ajansta yapilan happy hour sonrasi arkadaslarimla Babylon’daki, Brezilya’dan gelmis olan Seu Jorge and Almaz konserini izlemeye gittik. 4 kisi olarak gittigimiz konseri orada tanistigimiz fransiz ve brezilyali insanlarla birlikte sanirim 10 kisi izledik. Konser, tek kelime ile...
October 2010
9 posts
…cok yoruldugumu artik hisseder oldum. son dönemde tatil zamanlari ve evde bulundugum surelerde calisiyor olmak, bir seyleri gelistirdigi kadar, benden de bir takim seyleri caldigini ve yiprattigini artik aynaya bakinca bile gorebiliyorum. sanirim en kisa surede bir yerlere kacmak gerekli, yoksa uretemez olacagimi hissediyorum. bu aralar coca-cola’nin intraneti uzerine calisiyorum....
2 tags
http://www.creativeapplications.net/events/birds-objects/
3 tags
3 tags
I don’t care if people come to work in their pyjamas as long as they get...
– The Eternal Pursuit of Unhappiness Book, David Ogilvy
3 tags
3 tags
It’s just a final school project of Techno Culture and Remediation class. I just designed the sound part. I used Mercedes-Benz “Sculture” for this project. vimeo.com/9503819
5 tags
Gamestorming Book
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers
Product Description: Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It’s a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and...